Make Them Cry is a short game developed in Unity, featuring a collection of mini-games that offer a playful experience. In this game, players take on the role of an exhausted and overworked individual who frequently encounters a loudly crying child in various everyday situations, such as during their daily commute, on airplanes, in subway trains, or in elevator rides. To comfort the child and stop their crying, players must solve puzzles and play several games. However, these attempts take a comical turn when they "unexpectedly" cause the surrounding indifferent adults to start crying instead.
My roles in the development of Make Them Cry include gameplay design, level design, game programming, project management, UI/UX design, cutscene creation, and 3D modeling and visualization.